Smash Remix Stages
What it is: This directory catalogs all newly introduced stages in Smash Remix, listing source games, competitive legality, and dynamic hazard configurations.
Can it be played: Every stage executes natively on original Nintendo 64 hardware with an 8MB Expansion Pak and on all standard N64 emulators.
How to start: Install the Smash Remix patch, launch VS Mode, and select from the custom multi-page stage selection grid.
Stages Architecture & Engine Limits
In the original 1999 release of Super Smash Bros., competitive variety was constrained by a total of nine stages. While iconic, several original maps featured disruptive environmental hazards like Tornadoes on Hyrule Castle or Arwing laser fire on Sector Z, leaving Dream Land as the sole uncontested tournament arena.
The Smash Remix team revolutionized N64 arena design by importing, rebuilding, and optimizing custom 3D collision geometry. By utilizing the 8MB Expansion Pak's expanded display list buffers, the game renders intricate geometry, multi-layered parallax skyboxes, and animated water effects while preserving locked 60 frames-per-second combat timing.
Tournament Legal Starter Arenas
Competitive RulesetsThese stages provide fair blast zones, predictable platform geometry, and zero game-deciding random hazards:
Battlefield
Neutral StarterThe definitive tri-platform layout. Brings the classic single-player Duel Zone arena into regular competitive VS multiplayer with balanced blast zones.
Final Destination
Counterpick / StarterThe legendary flat stage where Master Hand is fought. Features zero platform distractions, emphasizing raw neutral footsies and edgeguard fundamentals.
Smashville
Neutral StarterInspired by the beloved Animal Crossing town arena from Brawl. Features a flat stage with a gently gliding center platform that expands combo extensions.
Fountain of Dreams
CounterpickBrought to life with glistening N64 water reflections. Features dynamic side platforms that elevate and submerge in rhythm with the battle.
Pokémon Stadium
CounterpickFeatures a large main platform and two standard floating shelves, accompanied by an animated giant Jumbotron screen displaying match statistics.
Franchise-Themed Casual & Retro Stages
Classic Worlds RecreatedIconic gaming worlds lovingly rendered in authentic low-poly Nintendo 64 visual styling:
Peach’s Castle II
Casual / CounterpickSet on the rooftops of Princess Peach’s mushroom kingdom residence, complete with stained glass windows and rotating towers.
Corneria
Casual / CounterpickFight on the hull of the Great Fox cruiser as it soars through the stratosphere, with low blast zones and Arwing laser fly-bys.
Spiral Mountain
Casual ArenaBanjo’s homeland rendered with authentic Rareware textures, featuring Gruntilda’s lair looming in the background.
Clock Tower
Casual / CounterpickSet atop Clock Town with the terrifying Moon descending in the skybox as the match timer winds down.
Windy’s
Casual ArenaThe rolling green hills and giant working windmill from Conker’s opening chapter, capturing Rareware’s late-era visual fidelity.
Showdown at the Tower
Casual ArenaTreasure’s industrial sci-fi arena featuring floating grab-blocks and dynamic multi-tiered platforms.
Mute City
Casual ArenaA floating spectator platform flying alongside high-octane hovercraft reaching velocities of over 1,000 km/h.
Onett
Casual ArenaNess’s hometown rooftops, featuring awnings with bouncy spring physics and the famous Runaway Five tour bus.
Stage Hazards & Tournament Striking
One of the most praised quality-of-life additions in Smash Remix is the integrated Hazard Toggle system. Prior to this mod, competitive Smash 64 was virtually locked to Dream Land due to wind gusts and random items on other stages.
How to Toggle Stage Hazards
On the stage selection screen, press the designated button toggle (or activate the global setting in the Tournament Rules menu). When hazards are disabled:
- Whispy Woods will no longer exhale blowing wind on Dream Land.
- The spinning barrel cannon beneath Congo Jungle is deactivated.
- Acid waves on Planet Zebes remain fixed at the stage floor.
- Arwing laser blasts on Sector Z and Corneria cease firing.
Verified from smashremix.net: Press the L button on the Stage Select Screen to cycle hazard modes: Red (Hazards & Movement ON), Light Blue (Hazards OFF), Cyan (Movement OFF), and Blue (Both OFF). In Tournament Layout mode, hazards are strictly locked off.
How to Unlock Secret Stages
In standard public releases of Smash Remix, all competitive starter stages and the vast majority of franchise arenas are unlocked from the start to ensure competitive tournament organizers can run matches without delay.
A small selection of retro homage stages (such as Mushroom Kingdom II or retro Flat Zone variants) can be unlocked by completing specific challenges in 1P Classic Mode or achieving target milestones in the 1P Bonus practice modes.
To learn how these arenas interact with the full fighter roster, check out our Smash Remix Characters Roster or return to the Smash Remix Overview.
Explore Related Guides & Modding Resources
Discover the complete history, engine overhauls, and mechanics of the Smash Remix project.
Review every new fighter added to the Smash Remix cast with movesets and origin history.
Step-by-step instructions on applying the BPS patch and configuring 8MB emulator memory.
Explore standalone training hacks, 19XX packs, and visual overhauls outside of Remix.
Find answers regarding tournament stage rules, hazard toggles, and emulator options.