Smash Remix Characters
What it is: This comprehensive roster catalog details every new character introduced into Smash Remix, covering origins, moveset mechanics, and unlock requirements.
Can it be played: All characters are fully functional within the original 1999 combat physics engine on both authentic N64 hardware and modern emulators.
How to start: Install the Smash Remix patch following our install tutorial, boot the game, and choose any fighter directly from the expanded character select screen.
Roster Expansion & Design Philosophy
The original 1999 Super Smash Bros. featured twelve iconic fighters. The Smash Remix development team set out to expand this classic lineup without disrupting the lightning-fast, high-hitstun combat loop that makes Smash 64 beloved by competitive enthusiasts.
Every character added to Smash Remix adheres to strict technical guidelines: custom 3D low-polygon models that match authentic Nintendo 64 asset limits, custom audio voice samples matching 16-bit sound processing, unique animations, and custom frame data tuned to the high-combo environment of the original game engine.
Full List of Added Smash Remix Fighters
18 Community Roster AdditionsDetailed profiles for each of the 18 primary roster additions beyond the original 12 fighters (totaling 30 main combatants). Each entry covers origin history, moveset adaptations, and tactical playstyles:
Falco Lombardi
Star Fox 64 (1997)Featuring the iconic Blaster and Phantasm from Star Fox 64, Falco brings sharp aerial downward momentum and high hitstun laser beams tailored specifically for the heavy knockback formulas of Smash 64.
Ganondorf
The Legend of Zelda: Ocarina of Time (1998)The King of Evil utilizes powerful dark magic, devastating aerial strikes, and thunderous ground smashes. While slower than Captain Falcon, Ganondorf boasts immense shield pressure and lethal early KO capability.
Young Link
The Legend of Zelda: Majora’s Mask (2000)Armed with Fire Arrows, Boomerangs, and Bomb drops, Young Link provides rapid frame data, lightweight mobility, and high combo potential across classic platform stages.
Dr. Mario
Dr. Mario 64 (2001)Throwing Megavitamins with bouncing trajectory physics, Dr. Mario hits with stronger knockback vectors and distinct horizontal launch angles compared to standard Mario.
Wario
Wario Land / Super Mario 64Wario incorporates shoulder charges, ground pounds, and wild aerial mobility. His custom 3D model was constructed to reflect his classic late-90s purple overall design.
Bowser
Super Mario 64 (1996)The Koopa King features custom fire-breath streaming, armored attacks, and massive command grabs. His weight makes him resilient to the standard vertical combos of vanilla Smash 64.
Wolf O’Donnell
Star Fox 64 (1997)Leading Star Wolf, this canine ace fighter commands high damage claws, an angled blaster shot, and the signature Wolf Flash dash recovery.
Marth
Fire Emblem: Shadow Dragon (1990)Marth brings his legendary tipper sword mechanic to the N64 engine, rewarding accurate distance spacing with catastrophic sweet-spot knockback.
Sonic the Hedgehog
Sonic the Hedgehog (1991)Sonic delivers incredible ground speed, Spin Dash multi-hits, and spring-assisted vertical recovery, testing the reflex limits of competitive Smash 64 players.
Sheik
The Legend of Zelda: Ocarina of Time (1998)Sheik utilizes rapid needle throws, quick vanish teleports, and devastating aerial forward tilts that convert seamlessly into Smash 64 combo loops.
Mewtwo
Pokémon Red / Blue (1996)Mewtwo floats with unique aerial physics, launching chargeable Shadow Balls, Confusion reflects, and Disable stun waves that expose opponents to raw smash attacks.
Conker
Conker’s Bad Fur Day (2001)Rareware’s cheeky squirrel uses frying pans, chainsaws, grenade tosses, and helicopter tail recovery, faithfully modeled after his classic N64 adventure.
Banjo & Kazooie
Banjo-Kazooie (1998)The beloved bear and bird duo join the battle with egg-firing projectiles, Wonderwing invincibility rushes, and beak buster dive attacks.
King Dedede
Kirby’s Dream Land / Kirby 64Armed with his motorized wooden hammer, Dedede features multiple mid-air jumps, inhale capabilities, and Super Dedede Jump ground pounds.
Marina Liteyears
Mischief Makers (1997)Marina faithfully translates the signature "Shake, Shake!" grab-and-toss physics of Treasure’s cult N64 platformer into tournament-ready platform fighting.
Princess Peach
Super Mario 64 (1996)Featuring her signature horizontal dress float mechanic, vegetable pull projectiles, and parasol recoveries tailored to N64 physics.
Goemon
Mystical Ninja Starring Goemon (1997)Konami’s mystical ninja wields his extendable smoking pipe, chain pipe grappling hook, and throwing coins in an authentic N64 low-poly render.
Crash Bandicoot
Crash Bandicoot (1996)The iconic marsupial incorporates his signature multi-hit tornado spin, belly flop ground slam, and TNT/Nitro crate hazards.
Bonus Characters, Secret Fighters & Boss Variants
Beyond the 18 primary roster newcomers, Smash Remix incorporates 16 bonus fighters, prototype homage characters, and boss entities:
Verified from smashremix.net & SmashWiki: Roster variants can be toggled on the CSS using the D-Pad (Left/Right for regional variants, Up for boss forms, Down for wireframes).
How to Unlock Fighters in Smash Remix
Smash Remix is built for tournament convenience: the entire main roster is unlocked and selectable upon boot without clearing 1P campaigns.
Bonus Variants & Challenges
- Complete 1P Mode with franchise representatives without continuing.
- Clear custom Target Test and Board the Platform courses.
- Defeat Boss Rush on Very Hard difficulty.
Tournament Viability & Physics Integration
Unlike casual romhacks with unbalanced characters, Smash Remix has been rigorously stress-tested by competitive players. Every added character obeys the baseline physical laws of Smash 64:
- L-Canceling Window: Consistent 4-frame landing lag cancel window applies universally across all added characters.
- Shield Stun & Grab Reach: Grab ranges and shield stun calculations correspond accurately with character limb lengths.
- Hitstun Multipliers: Maintains the trademark high-hitstun formula, ensuring every fighter has viable 0-to-death combo paths when executed with tournament precision.
To learn how to test these fighters across competitive arenas, visit our New Stages Directory or return to the Smash Remix Overview.
Explore Related Guides & Modding Resources
Understand the core features, engine differences, and mechanics of the Smash Remix expansion.
Discover every custom competitive arena, retro port, and battle environment available.
Learn how to patch your base ROM and allocate 8MB Expansion Pak memory in emulators.
Fix character select freezes, texture glitches, and controller mapping problems.
Find answers to common questions about fighter unlock mechanics and emulator setups.