Fighters Catalog · Complete Roster
Last updated:

Smash Remix Characters

What it is: This comprehensive roster catalog details every new character introduced into Smash Remix, covering origins, moveset mechanics, and unlock requirements.

Can it be played: All characters are fully functional within the original 1999 combat physics engine on both authentic N64 hardware and modern emulators.

How to start: Install the Smash Remix patch following our install tutorial, boot the game, and choose any fighter directly from the expanded character select screen.

Roster Expansion & Design Philosophy

The original 1999 Super Smash Bros. featured twelve iconic fighters. The Smash Remix development team set out to expand this classic lineup without disrupting the lightning-fast, high-hitstun combat loop that makes Smash 64 beloved by competitive enthusiasts.

Every character added to Smash Remix adheres to strict technical guidelines: custom 3D low-polygon models that match authentic Nintendo 64 asset limits, custom audio voice samples matching 16-bit sound processing, unique animations, and custom frame data tuned to the high-combo environment of the original game engine.

Full List of Added Smash Remix Fighters

18 Community Roster Additions

Detailed profiles for each of the 18 primary roster additions beyond the original 12 fighters (totaling 30 main combatants). Each entry covers origin history, moveset adaptations, and tactical playstyles:

Falco Lombardi

Star Fox 64 (1997)
Archetype: Space Animal / Aggressive Spacing

Featuring the iconic Blaster and Phantasm from Star Fox 64, Falco brings sharp aerial downward momentum and high hitstun laser beams tailored specifically for the heavy knockback formulas of Smash 64.

Availability: Unlocked by default on modern CSS (legacy builds: 1P completion on Normal without continuing)

Ganondorf

The Legend of Zelda: Ocarina of Time (1998)
Archetype: Heavyweight Juggernaut

The King of Evil utilizes powerful dark magic, devastating aerial strikes, and thunderous ground smashes. While slower than Captain Falcon, Ganondorf boasts immense shield pressure and lethal early KO capability.

Availability: Unlocked by default / selectable in VS menu

Young Link

The Legend of Zelda: Majora’s Mask (2000)
Archetype: Agile Projectile Zoner

Armed with Fire Arrows, Boomerangs, and Bomb drops, Young Link provides rapid frame data, lightweight mobility, and high combo potential across classic platform stages.

Availability: Unlocked by default / selectable in VS menu

Dr. Mario

Dr. Mario 64 (2001)
Archetype: Heavy Hitter Brawler

Throwing Megavitamins with bouncing trajectory physics, Dr. Mario hits with stronger knockback vectors and distinct horizontal launch angles compared to standard Mario.

Availability: Unlocked by default / selectable in VS menu

Wario

Wario Land / Super Mario 64
Archetype: Aerial Brawler & Heavyweights

Wario incorporates shoulder charges, ground pounds, and wild aerial mobility. His custom 3D model was constructed to reflect his classic late-90s purple overall design.

Availability: Unlocked by default / selectable in VS menu

Bowser

Super Mario 64 (1996)
Archetype: Colossal Super Heavyweight

The Koopa King features custom fire-breath streaming, armored attacks, and massive command grabs. His weight makes him resilient to the standard vertical combos of vanilla Smash 64.

Availability: Unlocked by default / selectable in VS menu

Wolf O’Donnell

Star Fox 64 (1997)
Archetype: Space Animal Rushdown

Leading Star Wolf, this canine ace fighter commands high damage claws, an angled blaster shot, and the signature Wolf Flash dash recovery.

Availability: Unlocked by default / selectable in VS menu

Marth

Fire Emblem: Shadow Dragon (1990)
Archetype: Precision Sword Spacer

Marth brings his legendary tipper sword mechanic to the N64 engine, rewarding accurate distance spacing with catastrophic sweet-spot knockback.

Availability: Unlocked by default / selectable in VS menu

Sonic the Hedgehog

Sonic the Hedgehog (1991)
Archetype: Extreme Speed Rushdown

Sonic delivers incredible ground speed, Spin Dash multi-hits, and spring-assisted vertical recovery, testing the reflex limits of competitive Smash 64 players.

Availability: Unlocked by default / selectable in VS menu

Sheik

The Legend of Zelda: Ocarina of Time (1998)
Archetype: Needle Zoner / Frame Trapper

Sheik utilizes rapid needle throws, quick vanish teleports, and devastating aerial forward tilts that convert seamlessly into Smash 64 combo loops.

Availability: Unlocked by default / selectable in VS menu

Mewtwo

Pokémon Red / Blue (1996)
Archetype: Floating Psychic Zoner

Mewtwo floats with unique aerial physics, launching chargeable Shadow Balls, Confusion reflects, and Disable stun waves that expose opponents to raw smash attacks.

Availability: Unlocked by default / selectable in VS menu

Conker

Conker’s Bad Fur Day (2001)
Archetype: Quirky Combatant / Item Utility

Rareware’s cheeky squirrel uses frying pans, chainsaws, grenade tosses, and helicopter tail recovery, faithfully modeled after his classic N64 adventure.

Availability: Unlocked by default / selectable in VS menu

Banjo & Kazooie

Banjo-Kazooie (1998)
Archetype: Duo Fighter / Aerial Juggler

The beloved bear and bird duo join the battle with egg-firing projectiles, Wonderwing invincibility rushes, and beak buster dive attacks.

Availability: Unlocked by default / selectable in VS menu

King Dedede

Kirby’s Dream Land / Kirby 64
Archetype: Super Heavyweight Floater

Armed with his motorized wooden hammer, Dedede features multiple mid-air jumps, inhale capabilities, and Super Dedede Jump ground pounds.

Availability: Unlocked by default / selectable in VS menu

Marina Liteyears

Mischief Makers (1997)
Archetype: Grappler / Shake Mechanic

Marina faithfully translates the signature "Shake, Shake!" grab-and-toss physics of Treasure’s cult N64 platformer into tournament-ready platform fighting.

Availability: Unlocked by default / selectable in VS menu

Princess Peach

Super Mario 64 (1996)
Archetype: Floating Spacer & Turnip Zoner

Featuring her signature horizontal dress float mechanic, vegetable pull projectiles, and parasol recoveries tailored to N64 physics.

Availability: Unlocked by default / selectable in VS menu

Goemon

Mystical Ninja Starring Goemon (1997)
Archetype: Pipe Brawler & Coin Projectile

Konami’s mystical ninja wields his extendable smoking pipe, chain pipe grappling hook, and throwing coins in an authentic N64 low-poly render.

Availability: Unlocked by default / selectable in VS menu

Crash Bandicoot

Crash Bandicoot (1996)
Archetype: Spin Attack & Crate Utility

The iconic marsupial incorporates his signature multi-hit tornado spin, belly flop ground slam, and TNT/Nitro crate hazards.

Availability: Unlocked by default / selectable in VS menu

Bonus Characters, Secret Fighters & Boss Variants

Beyond the 18 primary roster newcomers, Smash Remix incorporates 16 bonus fighters, prototype homage characters, and boss entities:

Dragon King Prototype: Dragon King (1998) Homage to Satoru Iwata and Masahiro Sakurai’s original 1998 prototype before Nintendo IP was added.
Dark Samus Origin: Metroid Prime (2002) Phazon-powered echo variant featuring altered projectile trajectory arcs and floaty jump mechanics.
Dr. Luigi & Metal Luigi Origin: Dr. Luigi / Mario 64 Alternative medical and metallic variants with distinct friction, traction, and air mobility.
Lanky Kong Origin: Donkey Kong 64 (1999) Extending orangutan limbs provide extreme grab ranges and eccentric hitboxes.
Roy Origin: Fire Emblem (2002) Inverted blade sweet-spot: unlike Marth’s tipper, Roy deals maximum damage near the sword hilt.
Peppy Hare & Slippy Toad Origin: Star Fox 64 (1997) Full Star Fox squad members with custom blasters, barrel-roll deflectors, and unique voice lines.
Ebisumaru Origin: Mystical Ninja Goemon Goemon’s comedic partner equipped with fan attacks, belly flops, and bizarre projectile tools.
Mad Monster Piano Origin: Super Mario 64 (1996) Terrifying haunted piano from Big Boo’s Haunt with snapping lid jaws and extreme knockback.
Giga Bowser & Super Sonic Origin: Boss Challenges Giant colossal boss variants playable in custom VS modes and encountered in the 1P Boss Rush gauntlet.

Verified from smashremix.net & SmashWiki: Roster variants can be toggled on the CSS using the D-Pad (Left/Right for regional variants, Up for boss forms, Down for wireframes).

How to Unlock Fighters in Smash Remix

Smash Remix is built for tournament convenience: the entire main roster is unlocked and selectable upon boot without clearing 1P campaigns.

Bonus Variants & Challenges

  • Complete 1P Mode with franchise representatives without continuing.
  • Clear custom Target Test and Board the Platform courses.
  • Defeat Boss Rush on Very Hard difficulty.

Tournament Viability & Physics Integration

Unlike casual romhacks with unbalanced characters, Smash Remix has been rigorously stress-tested by competitive players. Every added character obeys the baseline physical laws of Smash 64:

  • L-Canceling Window: Consistent 4-frame landing lag cancel window applies universally across all added characters.
  • Shield Stun & Grab Reach: Grab ranges and shield stun calculations correspond accurately with character limb lengths.
  • Hitstun Multipliers: Maintains the trademark high-hitstun formula, ensuring every fighter has viable 0-to-death combo paths when executed with tournament precision.

To learn how to test these fighters across competitive arenas, visit our New Stages Directory or return to the Smash Remix Overview.

Explore Related Guides & Modding Resources